Jay Wilbur at UpTime really liked my GraBasic add-on and we decided to publish the entire thing in three installments. So, Dangerous Dave was a game I made to demonstrate how to use my GraBasic graphics language add-on! I still have my RBASIC manual and source code, in fact. GraBasic was the second generation Applesoft add-on library I had created, the first generation being called RBASIC which was never published. Nice!Īt the time, I was writing a series of articles for UpTime Disk Monthly and the articles all explained how to use my 6502 graphics library that I had created named GraBasic. Oh, and the second ad I did, I spelled Dyzzar with only one 'z'. For Birgan, I wanted to make up a name that sounded like a Godzilla movie monster, but Gremmin and Dyzzar were totally just pulled outta my ass. Mothra was named after Godzilla's nemesis, of course. Let's see, I named Byte after one of my favorite games, Snake Byte by Chuck Sommerville. I actually named all the monsters in Alien Attack when I drew my first game ad (see below) I didn't name these guys when I made the game - I just made the shapes and programmed them. Now the way that Dangerous Dave got published was kinda different. The original impetus behind making Dave was that I was a huge fan of Super Mario Bros on the Nintendo and I wanted to make a game like that for myself. At work I was busy porting the Apple II version of Might & Magic II to the Commodore 64. Thus, new levels may seem difficult for newcomers, but an experienced player can pass all ten levels automatically and without problems.It was just after quitting Origin Systems and co-founding Inside-Out Software in June 1988 that I started working on Dangerous Dave at home in my spare time. Moreover, the game has some tricks to make passing levels easier. It is impossible to pass the level without knowing the location of these platforms. For example, there are false platforms in the last levels, and falling from them almost always leads to the death of Dave and the loss of life. The passing of the game requires some knowledge gained by experience. If the hero loses all his life, the game starts from the beginning. There is no save function, so you have to start from the beginning of the level every time. It is worth noting that this game has no "bosses," giant monsters with many lives, but the last levels look impassable even without them. Sometimes you have to touch the beast because you have no weapon, and the monster dies, but the player loses one of their lives. On some levels, monsters throw yellow comets at Dave. Getting into them, Dave dies and is reborn at the beginning of the level. There are hazards in the game: fire, water, and plants. To get there, you need to do something strange and dangerous, e.g., go beyond the "edge" of the level. In addition to the standard levels, there are four unique levels called warp zones. A hint appears at the bottom of the game screen: "Go through the door." Some trophies are impossible to get in a usual way, so you have to use a jetpack, allowing you to fly. Once Dave finds an award on the level, a wooden door opens, and he can move on. A trophy is the only required item in the level. To increase points, you can collect other items scattered around the level, such as blue and red gems, rings, and wands, but this is unnecessary. Dave has four lives, and each time he reaches 20.000 points, he gets a new one. The goal of the game is to guide Dave alive through ten levels and collect ten trophies. However, this game is much deeper, and we will tell you more about it. At first glance, it seems like a clone of the notorious Super Mario, and the game's mechanics, wall sprites, pipes, and even the protagonist's appearance are very similar. The first game in the series, Dangerous Dave, was created by John Romero, one of the founders of id Software, in 1988.
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